Pravian Imperium

Poisons

Poisons General rules There are 3 poison types, each describing the way a poison must be applied in order to function. The fact that a creature has been poisoned is not obvious by default, but some symptoms may hint to such a fact. While the possession of some of these poisons is not illegal, even the contrary, most will still land you a sentence in jail, if not worse.All poisons are considered consumables, and they may be drank just like potions. Unlike potions, you don’t want to drink these yourself. A single dose of any poison can coat a single…

Ammunition

Ammunition All ammunition types are considered to be a consumable. Ammunition effects may be applied to any weapon with the long range or thrown property (NOT to regular weapons being thrown). The price displayed is for the entire stack – not for a single projectile. Acoustic Ammunition 400 §, 10x This projectile has ridges in it. When fired, the ridges turn the projectile into a screaming headache for whoever will be hit by it. The normal weapon damage is replaced with sonic. Alcoholic Ammunition 500 §, 5x Creatures hit with this projectile feel drowsy, a loss of balance and coordination,…

Other Magical Items

Other Magical Items This page holds all the magical items that don’t fall into any other categories covered by other pages. Alchemy Jug 1 000 § This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty. You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that…