Pravian Imperium

Equipment

Basics

Equipment is the actual physical stuff you have. It is mostly weapons and armor.
You gain equipment from all the roles you have. If multiple roles give you the same item, you get it multiple times. However, you will need to buy most equipment with Glinars, the bot currency. Aside from the equipment listed here, you can possess any “common” items (such as food, common household items, specific articles of clothing, etc.). You cannot possess uncommon items that aren’t outlined by this system (but feel free to ask for it and it may be added!)

NameDamageCostProperties
Rifle4d8Heavy, Magical, Only long range (600 ft.)
Pistol3d6Light, Long range (300 ft.), Magical
Holy Greatsword2d8 +1d8 holyHeavy, Magical
Pravian Torch2d4+1d6 fire/2d6 fire (range 10 ft.)120 000 §Duality, Magical
Greatsword2d6100 000 §Heavy
Greataxe1d1290 000 §Heavy
Warhammer1d1030 000 §Heavy
Glaive2d425 000 §Reach
Longsword1d8/1d1020 000 §Duality (second requires two hands)
Maul2d415 000 §Heavy, Reach
Halberd1d810 000 §Heavy, Reach
Scimitar1d85 000 §Light
Rapier1d83 000 §
Battleaxe1d6/1d82 000 §Duality (second requires two hands)
Mace2d41 500 §Heavy
Hooked Spear1d6/Special1 500 §Heavy, Duality (Special), Reach
Quarterstaff1d6/1d81 200 §Light, Duality (second requires two hands)
Spear1d61 000 §Reach
Shortsword1d6700 §Light
Club1d6500 §
Dagger1d4200 §Light
Unarmed Strike1d20 §Light, Special
Net-500 §Light, Long range (10 ft.), Special, Thrown
Hand Crossbow1d65 000 §Light, only long range (75 ft.)
Crossbow1d1020 000 §Heavy, only long range (60 ft.)
Javelin1d4300 §Thrown, only long range (60 ft.)
Harpoon1d62 500 §Long range (30 ft.), Special, Thrown
Blowgun1d4 toxic/Special500 §Duality (Special), Light, only long range (30 ft.)
Bola1d4500 §Only long range (40 ft.), Special, Thrown
Shortbow1d69 000 §Heavy, only long range (100 ft.)
Longbow1d815 000 §Heavy, only long range (200 ft.)

Armor

Armor behaves a little bit differently from most items. It decides your Armor class, which is described on the Game stats page. You may only wear one piece of armor at any time (in addition to any regular clothes you may wear). The time to put on and take off armor is also longer than equipping other equipment.

NameACCostDRSFPropertiesEquip time
Holy Governor's suit3050%Magical1 min
Faith Keeper's garments2550%Magical1 min
Shining plate221050%Magical10 mins
Plated robe17-0%Magical, Flexible (max +3)1 min
Magical plate21150 000 §550%Magical10 mins
Plate19100 000 §350%Metal15 mins
Chainmail1750 000 §340%Metal15 mins
Half-plate1530 000 §-40%Metal, Flexible (max +3)10 mins
Scale mail1525 000 §-30%Metal, Flexible (max +2)10 mins
Breastplate1420 000 §-20%Metal, Flexible (max +3)5 mins
Chain shirt1315 000 §-10%Metal, Flexible5 mins
Studded leather121 200 §-10%Flexible5 mins
Leather11500 §-0%Flexible5 mins
Padded11350 §-0%Flexible15 mins
Regular clothes100 §-0%Flexible1 min
Shield+1 AC5 000 §--1 action
Metal shield+2 AC10 000 §--Metal1 action
Tower shield+3 AC25 000 §1-Metal1 action

Properties

Duality – This weapon has two modes of attack. You must declare which mode you are using before you make the attack. The respective damage values and other properties are divided by a slash.

Flexible – While wearing this armor, you may add up to half you CL to your AC, rounded down. Some armors may be capped on how big this bonus may be.

Heavy – This weapon requires two hands to use. Some abilities also refer to this property.

Immortal Slayer – This weapon can harm creatures with the Imperfect Immortal trait. It is also commonly referred to as a magical weapon.

Light – This weapon can be dual-wielded. Some abilities also refer to this property.

Long range – This weapon can be used in a range other than Close, noted in parenthesis. Some weapons can only be used in a long range.

Metal – Item with this property reduces all toxic damage by 5, but increases all electricity damage by 5.

Reach – your Close attack range with this weapon increases by 5 ft. 

Thrown – When attacking with this weapon, the weapon leaves your grasp and you cannot use it for further attacks until you retrieve it.