Pravian Imperium

Equipment Basics

Basics

Equipment is the actual physical stuff you have. It is mostly weapons and armor.
You gain equipment from all the roles you have. If multiple roles give you the same item, you get it multiple times. However, you will need to buy most equipment with Glinars, the bot currency. Aside from the equipment listed here, you can possess any “common” items (such as food, common household items, specific articles of clothing, etc.). You cannot possess uncommon items that aren’t outlined by this system (but feel free to ask for it and it may be added!)

Capacity

In general, you can have as many items in your inventory as you want. However, there is a limit on how many items you can use at the same time/profit from their benefits.

You only have two hands for carrying weapons, shields, staves, wands, and similar. You may only use one item by your hand, but an item may provide its passive bonuses if you hold it in the other (such as a shield giving an AC bonus, or a wand giving a passive Ability modifier increase). 

You may only ever wear one piece of armor (in addition to regular clothing). the time to take off and put on armor varies by the type.

You may only ever benefit from one cloak, mantle, cape, robe or similar item that covers your back. Taking it off or putting it on is always a bonus action.

You may only ever benefit from one item on your head. This item does not interfere with the effectiveness of armor. Taking it off or putting it on is always a bonus action.

You may only ever wear four rings on your fingers. Taking any number off or putting any number on is always a bonus action.

You may only ever wear one pair of bracers or similar items that cover your forearms. These items do not interfere with the effectiveness of armor. Taking them off or putting them on always takes a minute.

You may only ever wear one pair of boots. They do not interfere with the effectiveness of armor. Taking them off or putting them on always takes a minute.

You may only ever benefit from one amulet, necklace, or similar item that is worn around the neck. This item does not interfere with the effectiveness of armor. Taking it off or putting it on is always a bonus action.

Magical items

Some items are imbued with magic, giving them unique properties that may not be achievable by normal means. There are four types of magical items – consumables, refreshable items, permanent items and special items. These items scale up in relative price and power. Some items may fall into multiple categories, even all three. Any effects that detect, or alter magic function on magical items. However, it’s not possible to remove the enchantments off a magical item with a simple Dispel Magic.

Consumables are items that can be used only a specific number of times before they are used up, or in other words, consumed (hence the name). Most are only usable once, but not all. After the item is used up completely, it either is destroyed or it reverts to a mundane version of itself.

Refeshable items are items that, similarly to consumables, have a limited number of charges for their magical effects. Unlike consumables, they can regain their charges, either after a certain time has passed, or by fulfilling some other criteria.

Permanent items that have their effect always active, or the effect can toggled on and off at will. These items are generally the most expensive. 

Special items are items that are so exceedingly rare, they basically only exist as one-of a-kind items. Priceless in value, they are governed by their own special rules on the Special Equipment page.

For some some items to function, they must first be attuned to the owner. This is the process of linking up the magic to the owner in order to enable him to use the item properly. The items are considered to be their nonmagical counterparts in terms of use when not attuned. A person may ony be attuned to 4 items, and an item may only be attuned to one owner. You can attune or deattune to 1 item for every hour you spend doing activity that would be eligible for a long rest, save for sleeping.